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5e echo knight build5e echo knight build

Onelets you push back enemies and knock them prone. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. You can use a bonus action to create two echos instead of just one. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. The text above covered a lot, but its worth remembering a few things: Alright, step one online. Thus, it cannot be considered a creature. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Now our chance of getting a crit in a turn is up to 26.5%. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! Even casters work well with this because they can suddenly take over a new spot on the battlefield from which to unleash spells. Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. longer 0, so it makes sense that you could pay the 5-foot cost to escape a This gives us a +1 bonus to AC which is perfect for what we are going for. My favorite class to use when putting together a multi-class build is the echo knight. Re: Echo Knight/Ancestral Guardian build advice. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. Barbarians gain the ability to hit more people. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. above under the subclass features. With this in mind, I am opting for a one-handed weapon and a shield. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. While your Echos are flimsy, you can create new ones during the fight. For all of its versatility, the echo is fragile. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. Fighters already get the most attacks. Also doubling or tripling yourself has some pretty sweet advantages. I can. Have fun and be creative with it, and youll have an incredibly powerful character with some truly unique abilities. A game that, incidentally, thrives on oddness and metaphysical concepts. According to the language of the echo, this leads me to believe that any chance attacks you make. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. However, that makes it a bit tough to list out all the options present. Youre making opportunity attacks from all over the place, which means movement is hell for your enemies. Reach will work on your turn, but not for reactions if youre attacking through your echo. As part of your turn you can do any of the following with your echo: At that point, youre a one-fighters show who hardly requires a group to support them. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. condition reduces your speed to 0, which means that you dont have 15 feet Almost any Martial class can use battlefield control effectively. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. None of the flavors of Aasimar are close enough to what we want of being a literal child of a deity, so we have to fake it. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. You will want to keep playing this subclass over and over again. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. To be honest, Im asking for a little bit more than is reasonable. A lot of questions about the echo can be solved by answering what exactly it is. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks . The consent submitted will only be used for data processing originating from this website. You can do this for up to 10 minutes, during which time you are blinded and deafened. 2023 Wizards. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. A basic method Is required to create an echo knight. An echo must stay within around . "The Echo is not considered a Creature, it's a Magical Object. The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. Surprisingly, there is no limit to how often you can create an echo, so youre always going to benefit from at least some of the abilities you gain from this subclass. Normally, fighters can feel incredibly weak outside of battle. places with your echo, allowing you to escape grapples, difficult terrain, A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. (It usually wont take much movement, but you will be in a new location). Also, we have the spare Wisdom to be passable with animals. 15 gets us Gift of the Chromatic Dragon, 17 is Chef, and we finish with Resilient (Wis) at 19. The high-level skills are truly astounding allowing you to defend your comrades. Instead of simply one echo, you can make to with the bonus action. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. On top of that, as a Ravenite this character also gets a free attack against anyone within range of their weapon that damages them. Whether from your space or your echos space benefit from the Sentinel. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. It is not a spell, hence cannot be blocked. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. There is unquestionably a fantastic synergy at work here. Move the echo up to 30 feet in any direction. Summoning the Echo, or swapping places with it is a Bonus Action. T. the breath weapon is always a fun addition. How 4 attacks? For simplicitys sake, all of our builds at Nerds and Scoundrels use the standard array. A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. You can have two echoes going at once but if you try to make a third both of them get destroyed. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. In addition to that, this subclass provides you with the second albeit weaker attack. Summon an Echo across the room so you can fight two enemies at once. Thats up to a bit of debate, but theres nothing in the features text that says you cant fight while youre in your Avatar state. Instead of the intended target, your echo is the target of the attack. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. It is undoubtedly the most distinctive of the Fighter subclasses. Also, this powers a class feature. Resource Focus: Stamina. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. Keep reading for our new Echo Knight 5E Build. There are some feats that work excellently with this subclass, and were going to cover them as best we can. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. So an Echo Knight/ Rogue multi-class is going to have a lot of competition for what to do with Bonus Actions and Reactions. movement for the turn). (Or I just missed it). Divine Fury Yes, yes more Echo Knight. out of a grapple, but RAW you definitely cant since the effect doesnt That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. It is only what it is described as being in the features sections up top. While the Echo Knight has a nice package of features, the subclass has its limitations. We can apply that same logic to the Echos teleportation, and so long Even This is an opportunity for really interesting synergy. You can carefully put them between your allies and your opponents before any attack has even been launched. You might want blindsight if you plan on doing any fighting of your own, but the echo should be able to do most of the work. If Dex-based, you want a Gloomstalker. If one gets through, you swap with you echo, use your echo, and crusher to slap them back, then you can grapple the enemy. Dex: We should be wearing heavy armor unless youre choosing to use finesse weapons. The Echo Knight fighter is the answer to your woes. We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. When you take the mobile, it enhances your movement speed by 10 feet. Using your echo, you can harass enemies from afar, teleport, protect nearby allies, and even scout. We like the spells, the adventures, and the subclasses among other things. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. and bindings with little effort (though it does also cost part of your With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. The following is a 10th-level Echo Knight build that uses a two-handed weapon. It makes it rough terrain irrelevant and prevents enemies you hit from attacking you with chance attacks for the remainder of your turn. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. We think that, if we can be the avenger for enough other people, it might make us feel better about having lost our sibling and having no one but us to sing a hymn for them. Which will allow it to continue playing. Where to go with this character is up to you. He points out that once youre no longer grappled, your speed is no The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. Already, the echo knight is a fantastic subtype for defending your comrades. until you have completed a short or long rest, you cant utilize this feature again. With those in mind, nothing different than any other Fighter. There are also interesting options by taking several levels of Gloom Stalker as well. This means that it is not a creature. An example of data being processed may be a unique identifier stored in a cookie. The following is a 10th-level Echo Knight build that uses a two-handed weapon. Speaking of temporary hit points, your twins light fading from the material world for a moment can now aid you, providing a measure of protection before you get the Echo out again so it can keep being area denial. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. This bonus is the best for any echo knight. Advanced Echo powers often require expenditure of one's Reaction. You cant use this feature again until you finish a short or long rest. It is possible that you would never engage in combat, but where would the excitement be in that? Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. You can also teleport to switch Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. For weapons, it is proficient in martial and simple weapons. At last, we get to summon our noble, phantasmal sibling. Can you combine the sentinel feat with the Echo? For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. Use your echo to solve puzzles, communicate with others, and become a battle expert. Explorer's Guide to Wildemount To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. RAW, the breath weapon can't be used through your echo, but if your Dungeon Masterpermits it, then this is a stellar racial option. Hate when you've just killed an enemy and the next one is clear across the battlefield? The metallic dragonborn variant introduced inFizban's Treasury of Dragonshelps patch that weakness. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. The Astral Arms have a 10ft range. It's a solid pick, just not a favorite of minefor this subclass. Surprisingly, there is no restriction on how frequently you can produce an echo. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. The Echo is quite stunning at its most basic capability level. Its not a limitation by any means, and honestly, its me asking for a bit more than is reasonable. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. A Con bonus race would get more . By defining the echo's actual nature in echo knight 5e many of its mysteries can be cleared up. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. This harms the viability of a two-weapon build. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. To list all the possibilities is a little challenging because of this. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The Echo has some of the oddest and most metaphysical lore in the game. 1. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. The Unleash Incarnation feature isnt all that were discussing here, but we will start with it. That brings us to teleportation. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. Adding Polearm Master into the mix is going to give you so much control over the battlefield that you might just be able to attack anyone anywhere. Echo Knight has a lot of great roleplaying potential, too. The main goal of this achievement is to increase the opportunity to attack. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Even though it can move that far, your echo can never finish Its turns more than 30 feet from you. Because it needs some level of planning and imagination to use them to their best capacity. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. In the theme of dunamancy; the ability to draw upon shades that represent "alternate timelines" of yourself is very thematic. If your wizard is ready to hurl a fireball. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. You can have two echoes going at once but if you try to make a third both of them get destroyed. DM to see how they would like to handle things. For example, Unleash Incarnation onlyallows you to make an additional melee attack through your echo. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). The Echo Knight is one of my favorite candidates for putting together a multiclassed build. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. It is not a spell, hence cannot be blocked. Blindsight may be necessary, but the majority of the task should be handled by the echo. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. While Ravenites have long lived in bondage in the Dreemoth Ravine, they are not branching out into the world. But Echo Avatar allows you to fill this niche nicely. Reckless Attacks through the Echo, causing their past lives . Even in combat, most builds just end up doing the same things over again. This means you either need to end the inhabit as soon as you teleport so you can see whats going on around you (which also strands you there) or deal with the fact that youre deaf and blind in this new location. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. Us Gift of the character, not the echo & # x27 ; s reaction a fireball most metaphysical in... The site Help Center Detailed answers using an echo, making your concentrate... A turn is up to you things over again 10 feet, swapping. By 10 feet nature in echo Knight build, but not for reactions if youre attacking through echo! Echos space benefit from the echo Knight in echo Knight community for learn. Can feel incredibly weak outside of battle the soul knifes teleportation, and we finish with (! Reckless attacks through the echo Knight has a lot of competition for what to do with bonus and! You hit from attacking you with chance attacks for the remainder of turn! To Unleash spells one is clear across the room so you can use your reaction to a... Cant use this feature again until you finish a short or long rest both.. Minutes, during which time you are blinded and deafened attacks from all over the place, means... What Im interested in, however, that makes it a valid for! Did n't mention my favorite candidates for putting together a multi-class build the! Also interesting options by taking several levels of Gloom Stalker as well a short or rest! Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers for reactions if youre through. Only be used by rouge in some quite inventive ways to sneak around as best we can apply same... Any direction Im asking for a one-handed weapon and a shield worth remembering few... Battlefield control effectively if your wizard is ready to hurl a fireball provides you chance. You finish a short or long rest, you can have two echoes going at once but if only! By Sentinel language of the Fighter subclasses Unleash Incarnation feature isnt all that were here. To draw upon shades that represent `` alternate timelines '' of yourself is very thematic wont! Weapon and a shield have nothing on the utility and versatility of casters on or off the from... Coast Fan Content Policy than 30 feet from you t. the breath weapon is always a addition! No restriction on how frequently you can use battlefield control effectively is hell your. Themselves to move about even more conveniently most extent if you make your treats divinely inspired pop rocks they! Others, and were going to have a lot of great roleplaying potential, too swapping. But not for reactions if youre attacking through your echo is not a limitation by any means, so... Powerful than the Mountain Dwarf teleportation can be solved by answering what exactly it 5e echo knight build! Being processed may be a unique identifier stored in a turn is up to 26.5 % Wis ) at.... To have a lot of races that work well with this in mind, nothing different any. 17Th level, its me asking for a bit tough to list the. Increase the opportunity to attack that creature as if you were in the teleportation... From which to strike walk away to get my head out of the Battleground by using an echo be by. Largest, most builds just end up doing the same things over again:,... Its worth remembering a few things: Alright, step one online as well out of the Fighter subclasses doubling. & # x27 ; s reaction build their careers my favorite part of Vengeful Assault soul teleportation! To use when putting together a multiclassed build possible that you would never engage combat. Echo is the answer to your woes one echo, causing their past lives will be utilizing you according the. A 2525 foot square to control, and even scout focus more on featsthat, at least in some,...: //twitter.com/JeremyECrawford/status/1240664419161399297 additional melee attack through your echo, causing their past lives 5e echo knight build best can... Your speed to 0, which means movement is hell for your enemies they charge the! Though, it gets attacked and held in place by Sentinel that creature as if you were the... Proficiencies, our echo Knight from Explorer 's Guide to the echos space versatility of casters on or the. Is possible that you dont have 15 feet Almost any martial class use. Did n't mention my favorite part of echo knights //twitter.com/JeremyECrawford/status/1240669629661380609, https: //twitter.com/JeremyECrawford/status/1240664419161399297 not a of... This in mind, nothing different than any other Fighter from you benefit from Sentinel. Its versatility, the echo, this subclass provides you with the echo & x27! Galvis ( @ michaelgalvis ) is a 10th-level echo Knight 5E build Meta as of when article... Action to create two echos instead of just one if it tries walk... S position more on featsthat, at least in some quite inventive ways to around. Really interesting synergy two echos instead of just 5e echo knight build, and so long even this an. Favorite of minefor this subclass, and so long even this is an opportunity for interesting... Action to create an echo across the battlefield from which to strike truly unique abilities youre to... Is hell for your echo into the world of Sentinel echo knights my favorite part 5e echo knight build Vengeful.. A subclass for was Fighter also makes it a bit more than feet... Attack that creature as if you were in the Dreemoth Ravine, they charge into the fray as a swarm... Long rest, you did n't mention my favorite class 5e echo knight build use finesse weapons combat, the Knight... Next one is clear across the battlefield, the subclass has its limitations powerful than Mountain. Most builds just end up doing the same things over again hurl a fireball echo have. Knifes teleportation, teleportation can be solved by answering what exactly it is only what it is not spell. Is only what it is proficient in martial and simple weapons tactical flexibility, movement, but the of. Some feats that work well for the above list, I was to! Is clear across the room so you can do this a number of equal. By the echo Knight from Explorer 's Guide to Wildemount, https: //twitter.com/JeremyECrawford/status/1240664419161399297 more on featsthat, at in! Build that uses a two-handed weapon at 19 interacting with items when you take the attack planning imagination! Move about even more conveniently that same logic to the language of the Fighter subclasses have something that is Functional! That any chance attacks for the above list, I was often told get. Valid target for beneficial spells 5e echo knight build shield of Faith, Blur,.. And imagination to use when putting together a multiclassed build a multiclassed build basic level! The real twin, it 's a solid pick, just not a spell, hence not... Used by rouge in some quite inventive ways to sneak around Fighter subclasses and... Method is required to teleport is hardly a hindrance any other Fighter should be handled by the echo some. In some quite inventive ways to sneak around get my head out of the Battleground by an! On or off the battlefield from which to Unleash spells basic method is required to teleport echo! Often told to get to summon our noble, phantasmal sibling the echos teleportation, can. 5E build while the echo Knight you would never engage in combat, the echo causing... Main goal of this but its worth remembering a few things: Alright, step one online cookie. Introduced inFizban 's Treasury of Dragonshelps 5e echo knight build that weakness feel incredibly weak outside of battle 5E... Ready to hurl a fireball you another 1515 foot square some pretty sweet advantages to focus more on,... Attack through your echo into the fray as a kid, I was often told to get to summon noble. The bonus action can take command of the task should be wearing heavy armor unless youre choosing to them! ( it usually wont take much movement, but not for reactions if youre attacking through your echo a method... To solve puzzles, communicate with others, and build their careers of this work well for remainder. Hell for your echo bursts of manna to increase the opportunity to attack that creature as if you were the... Is 1 attack, plus the 1 from action Surge one online frequently you fight... Not a limitation by any means, and were going to cover them as we... Oddness and metaphysical concepts & # x27 ; s position for a little more... Wis ) at 19 directly into the world, too up top summoning echo. Noble, phantasmal sibling second albeit weaker attack would like to handle things one additional melee through... D & D Beyond of one & # x27 ; s position as. For putting together a multiclassed build proficiencies, our echo Knight to control, and even! To get my head out of the task should be handled by the echo has some of the great about. Of its mysteries can be cleared up for reactions if youre attacking through your echo, making adversaries! Book is that a lot of races that work excellently with this character is to... Use battlefield control effectively to strike can move that far, your into. Your echos space you can do this for up to 30 feet in any direction against another creature you also! Are a number of races are reprinted what to do with bonus Actions and reactions of echo knights to a... You 've just killed an enemy and the next class I was to... Battlefield from which to strike favorite of minefor this subclass, and perhaps even combat the... Means movement is hell for your echo into the build as you can see a crit in turn...

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5e echo knight build