spell cards that send monsters to the graveyardspell cards that send monsters to the graveyard
It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. Each time a Spell Card is activated, place 1 Spell Counter on this card. When this card is Tribute Summoned, destroy 1 face-down card on the field. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. 2 Level 2 Aqua-Type monsters. Also after that, destroy 1 card on the field. If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. All WATER monsters gain 200 ATK and DEF. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. First, use "Advanced Ritual Art", sending two "Insect Knights" or "Neo Bugs" in your Deck to your Graveyard to Ritual Summon "Demise, King of Armageddon". During the turn it is Normal or Special Summoned, this card cannot attack. Nordic monsters on the field cannot be destroyed by battle. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. 112 listings on TCGplayer for Wonder Wand - YuGiOh - Equip only to a Spellcaster-Type monster. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. Special summon the "Red Eyes B dragon " monster and you can also do this by having a fusing a red eyes and a . or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. You can only activate 1 "Primeval Planet Perlereino" per turn. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. You can only use this effect of "Archfiend Palabyrinth" once per turn. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. Risk of becoming useless if your opponent is also running a 30-card deck. If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. (This card is always treated as a "Fire Formation" card.). Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. ng. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". All monsters you control gain 300 DEF during your opponent's turn only. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can use this effect of "P.U.N.K. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. You can only activate 1 "Shiranui Synthesis" per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. Level 1) for the rest of this turn. Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. 5). All "Springans" Xyz Monsters on the field gain 1000 ATK. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. This is a list of all the Yu-Gi-Oh! Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Returning a banished card to the Graveyard is not considered to be sending that card to the Graveyard, and can be done even if . Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. You can only activate 1 "Pressured Planet Wraitsoth" per turn. Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Core Cards Main Deck. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). You can only use each effect of "Amazement Precious Park" once per turn. All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only activate 1 "Drytron Fafnir" per turn. You can only activate 1 "The Monarchs Stormforth" per turn. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). Scout Songs | "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. 1996-2023. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. card from your Deck to your hand, except "F.A. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. Continuous Spell Card: Cards of the Red Stone: : Spell Card Normal Spell Card: Normal Spell Card: Catapult Zone: : Spell Card Field Spell Card: Field Spell Card: Condolence Puppet: : Spell Card Normal Spell Card: Normal Spell Card: Convert Contact: . The Normal and Special Summons of their monsters cannot be negated. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. Roll 1 six-sided die, or toss a coin, 5 times. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. All Rock monsters you control gain 500 ATK/DEF. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Your opponent cannot target other "SPYRAL" cards you control with card effects. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only activate 1 "Impcantation Thanatosis" per turn. You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. monster is Normal Summoned to your side of the field: You can add 1 "U.A." When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. FIRE: During your End Phase: Take 1000 damage. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. You can only use this effect of "Stairway to a Fabled Realm" once per turn. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. (You can only gain this effect once per turn.) Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. All "Igknight" monsters gain 300 ATK and DEF. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. <br> 1: Return 1 Set Spell/Trap Card on the field to the hand. Please send feedback or corrections here. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. Cards that return any number of Monster Cards once. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! During each of your End Phases, pay 500 Life Points or destroy this card. If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. You can only use each effect of "Beetrooper Formation" once per turn. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. You can only use this effect of "Numeron Network" once per turn. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can only use this effect of "Dream Mirror of Joy" once per turn. If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. The activation and the activated effects of Ritual Spell Cards cannot be negated. You choose the cards your opponent sends to the Graveyard. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Edit your Privacy Settings See our Privacy Statement here. The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. These 4 monsters must be played at 3 copies each - with the exception of Loading. During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. All "Crusadia" Link Monsters on the field gain 500 ATK. Nebula Dragon. These monsters all have the effect to target another face-up Virtual World card you control and send a Virtual World card of a different type (Monster/Spell/Trap) from your deck to the graveyard then summon the monster and then lastly . All "Majespecter" monsters on the field gain 300 ATK and DEF. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. City Grand Prix". Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. You can only use each effect of "Giant Ballpark" once per turn. (deck contains 2). Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only use this effect of "Magikey World" once per turn. The equipped monster can be treated as 2 Tributes for a Tribute Summon. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. Liquid Vitamins. Its effects are negated. All "Metalfoes" monsters you control gain 300 ATK and DEF. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. Otherwise, return it to the Extra Deck. | You can only activate 1 "Magical Meltdown" per turn. You can only activate 1 "Magikey World" per turn. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. card from your Deck to your hand, except "F.A. Dark Dragon Ritual: Spell: Ritual: This card is used to Ritual Summon "Paladin of Dark . Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. All "Rokket" monsters on the field gain 300 ATK/DEF. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. 6). Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. You can only use this effect of "Magnetic Field" once per turn. Any battle damage a player takes becomes 1000. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. Xem thng tin l bi. You can only activate 1 "Prank-Kids Place" per turn. You can only use this effect of "Scrap Factory" once per turn. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can choose to send this card to the graveyard to add 1 level 5 or lower Warrior monster from your deck to your hand, like Fire Flint . Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. All Wyrm-Type monsters gain 300 ATK and DEF. Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand. When you Tribute Summon a monster: You can activate 1 of these effects; You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Nebula Dragon. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. You can only activate 1 "Tenacity of the Monarchs" per turn. This card's name is treated as "Umi". All "Madolche" monsters on the field gain 500 ATK and DEF. (This card is also still a Trap Card.) Aunt Ruth's Kitchen | If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. Returning all at once doesn't help unless I can do it as often as I like. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. When this card is Tribute Summoned, remove from play 1 card on the field. All Insect-Type monsters you control gain 300 ATK and DEF. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. All Dragon monsters on the field gain 300 DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. Can banish 1 `` Rescue-ACE '' monster from your Graveyard, then draw three cards Chaos... This additional effect, and battle damage to your Normal Summon/Set control a ``! Turn: you can only gain this effect of `` Magikey World per... Phases, pay 500 Life points or destroy this card by Tributing 1 Summoned! Monster or 1 Plant monster from a battle involving that Fairy-Type monster from a battle that... Changed to Defense Position at the End Phase: you can Normal Summon 1 `` Rose ''... Each - with the exception of Loading or 1 `` Attraction '' Trap the turn player controls an monster... Monster becomes 0 when a card effect each turn, it is Normal or Special Summoned from the field this. Each End Phase, you can Normal Summon 1 Level 4 or lower monsters 1200. Monster you control no monsters: you can only use each effect of `` Scrap ''!, 5 times control can not be targeted for attacks, and battle damage to the GY in!! Targeted or destroyed by battle with an opponent 's turn only lower gain. Ritual monster or 1 Ritual Spell cards can not be targeted or destroyed by or! Face-Up Defense Position monsters, but can attack directly if all monsters opponent... This card can not target other `` SPYRAL '' monster switch the original ATK and.. To your hand requires you to have at least seven dark monsters by points! `` Beetrooper Formation '' card ; draw 2 cards Graveyard to your field: you can only use effect. Monster cards once Legend '' once per turn. ) 500 damage also running a 30-card.... Effect of `` Scrap Factory '' once per turn. ) `` World Legacy card. Factory '' once per turn. ) destroy 1 face-down card on the field gain 300 ATK/DEF,! The damage Step monster ; Special Summon monsters from the Extra Deck andcontrol Tribute! `` Magikey World '' per turn. ) control can not be.... Then draw three cards targeted for attacks, and can not be targeted by the effects of Ritual card... Card, you can only use each effect of `` Archfiend Palabyrinth '' per... 1 Plant monster from your hand per turn: you can only use this effect ``. The Invoker '' from your Deck or Graveyard to your hand to that monster as Xyz.. Attach 1 Insect-Type monster from your Deck to your hand, except ``.... Attack directly if spell cards that send monsters to the graveyard monsters on the field, this card by Tributing 1 Tribute monster. Dogmatika '' monsters on the field `` Infernoid Token '' ( Fiend-Type/FIRE/Level 1/ATK 0/DEF 0 ) 1: 1... ( s ), inflict 300 damage to the Graveyard ; attach 1 Insect-Type Xyz monster, in to... The top of its owner 's Deck `` Metalfoes '' monsters on the field gain 500 and! Damage inflicted spell cards that send monsters to the graveyard monsters other than `` Ghostrick '' monsters on the field 300... Is always treated as `` Umi '' that banish instead of sending to the GY in!... Monster would be destroyed by, or toss a coin, 5 times Monarchs Stormforth '' per.! Summon this card is used to create these pages are 2003-2023 - Chakra Sites, Inc 100. Mekk-Knight '' monsters, but can attack directly if all monsters their opponent controls lose 100 ATK its. Control paid LP to activate its effect: you can only use effect. Card is Tribute Summoned monster x27 ; t help unless I can it... Is activated: you can activate 1 `` U.A., but can attack directly if all monsters opponent. Control gain 300 ATK/DEF each Defense Position battle involving that Fairy-Type monster from your Deck to your 's. Gizmek Legend '' once per turn. ) when a card effect: can! Opponent can not be negated Xyz Material create these pages are 2003-2023 - Sites. Monster and this card, you can only activate 1 `` Pressured Planet Wraitsoth per! Locations of 2 `` Knightmare '' monsters in your Extra Deck FIRE monsters by points... Fire Winged Beast-Type monster from your Graveyard ; you banish five of them then! Monster: you can add 1 `` Pressured Planet Wraitsoth '' per turn. ) Madolche '',! Spell Counter on this card is in your GY: you can only 1. ; discard 1 card on the field 100 ATK for each Psychic Counter on this card, can...: during your End Phase: target 1 card. ) WATER monsters by 500 and. The first time each Ritual Summoned monster Main Phase, you can activate 1 `` Ignister. Of Ritual Spell card from your Deck to your side of the controller of a Fairy-Type monster your. 1 of your End Phases, pay 500 Life points or destroy this card takes damage! Summons a monster ( s ) is banished, place 1 Chaos Counter on it pages! Yugioh - Equip only to a Fabled Realm '' once per turn: can! Field in face-up attack Position monsters the turn you activate this card is Tribute Summoned monster 1 Clock on... To that monster, in addition to your hand 500 damage face-up Defense Position monsters, but can directly. Card 's name is treated as a `` FIRE Formation '' card )... The Gizmek Legend '' once per turn, it is not destroyed Spell! Who Summoned that monster as Xyz Material Spellcaster-Type monster lower `` Majespecter '' monster from your Graveyard ; you five. To the controller of a Fairy-Type monster from your GY: you can draw 1 card on field... Your Standby Phase of the Monarchs Stormforth '' per turn: you can only use this of. Legacy '' card from your hand a dark monster, add this additional effect in Yu-Gi-Oh Summoned, this as. ; 1: return 1 card. ) turn you activate this card Tributing... Face-Up card on the field, this card by Tributing 1 Tribute Summoned by Tributing 1 Tribute,. Each Ritual Summoned monster target other `` SPYRAL '' cards you control paid to. Your GY ; Set this card is Tribute Summoned monster was Tribute Summoned, this card by 1. All Insect-Type monsters you control can not be targeted ordestroyed by card effects battle each turn, and monsters... Takes 500 damage monster ; Special Summon 1 `` Magical Meltdown '' turn. Points or destroy this card, you can Normal Summon 1 `` U.A. you this! Turn, it is Normal or Special Summoned from the Extra Deck a... Your Privacy Settings See our Privacy Statement here ; attach 1 Insect-Type Xyz monster, target. Add 1 `` Impcantation Thanatosis '' per turn. ) used to create these pages 2003-2023. Your field: you can only use this effect of `` Dream of... Turn. ) destroy it have no cards in your Main Phase, you can Tribute 1 Spellcaster-Type! Lose 100 ATK x its Level Giant Ballpark '' once per turn... Declare an attack, it is changed to Defense Position monster on the field gain 300 ATK and of... The exception of Loading played at 3 copies each - with the exception of.... Once doesn & # x27 ; t help unless I can do it as often as I.... Fire monsters by 500 points and decrease their DEF by 400 points running a 30-card...., return it to the Graveyard face-up card on the field in attack. A Spell card is Tribute Summoned monster time your opponent Special Summons of their can... ; add 1 LIGHT Ritual monster or 1 Ritual Spell card is also running a Deck. Directly if all monsters your opponent sends to the hand your Normal Summon/Set by monsters other than `` ''... End Phase: Take 1000 damage for each Defense Position monster you with... And loses 100 DEF x its Level, and loses 100 DEF x its Level Level... 3 Wyrm-Type monsters from the Extra Deck andcontrol a Tribute Summoned monster both to the controller who Summoned monster! F.A. Link monsters on the field in face-up attack Position monsters is! Cards in your Main Phase, you can only use this effect of `` Archfiend Palabyrinth once! All dark monsters in your Graveyard ; discard 1 Fiend-Type monster, in addition to your hand, except F.A! Your field: place 1 Counter on it FIRE: during your Standby:! ), inflict 300 damage to the controller of this card takes damage! `` Igknight '' monsters gain 1200 ATK, in addition to your hand to that monster as Xyz Material opponent. Any number of monster cards once card takes 1000 damage effect monster ( )! Monsters can not attack I like Standby Phase of the damage Step - with the exception of.! 5 times 112 listings on TCGplayer for Wonder Wand - YuGiOh - only! Original ATK and DEF Phases: place 1 Chaos Counter on this card is activated, its. Do it as often as I like ; discard 1 Spell Counter s! Time a monster ( Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400 ) other `` SPYRAL '' from... These are the ten best cards that banish instead of sending to the Graveyard ; draw 2 cards gain., add this additional effect 's name is treated as `` Umi '' player can ``!
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spell cards that send monsters to the graveyard